Hey, guys! As promised, we have returned with a mini review on Mass Effect Andromeda’s gameplay. Although the idea of doing a full-blown review crossed out minds, we only got the game a couple of days ago, and we haven’t gotten around to explore all the features offered by the game. These being said, let us take a quick peek at Mass Effect Andromeda and see what BioWare managed to cook up in its labs for the past five years.
First of all, we are compelled to tell you that this review contains several spoilers. So, if you’re one for finding how things work on your own, you would better head back to safety.
Now, the first thing we’ve seen in our first hours of playing Mass Effect Andromeda is how infinitely different is this game compared to Mass Effect 3. Everything from leveling up, weapons menu and physics had received a major overhaul.
Compared to Mass Effect 3 or the other games in the series, it’s much easier to scroll through your weapons inventory, select something and start shooting. Also, from what we’ve seen, BioWare dropped the whole overheating or expandable thermal clips and decided to go along with an old fashion depletable magazine. This means that you will also have to keep an eye on the ammo interface and to refrain from shooting like there’s no tomorrow.
We’ve also enjoyed the fact that the combat physics have been greatly improving to feature almost realistic recoil (some weapons are so unstable, that you don’t know where to the point that crosshair) and awesome textures.
Mass Effects Andromeda also features several classes of weapons such as SMGs, something resembling grenade launchers, and cool melee weapons. By the way, in Mass Effect Andromeda, you can charge you enemies head on either using you Omni-Blade, craftable swords, and other ultra-rare items you may find.
Concerning enemies, so far, we have encountered two types of foes – the sentient and quite deadly robots left behind by the Remnant and trigger-frenzy kett commandoes led by a character called the archon.
On the subject of items, BioWare’s take on craft and research is amazing. Research can be performed by scanning objects and planets, completing quests, or waking up the right personnel. The research menu might be a bit disconcerting at first, since you’re new to the game, and don’t have that many points to invest but, eventually, you’ll get the hang of it.
All researchable items can be improved from the same menu, by investing in tiers. Crafting can be a bit annoying especially when you can’t find the items you need. Luckily, it’s always a good idea to often check the Tempest’s kiosk to see if the merchants have them in stock.
As soon as we unlock more of Mass Effect’s Andromeda feature, we’ll get back to you with more details.
Image source: Wikipedia